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 on: April 17, 2010, 01:30:14 am 
Started by Angelo - Last post by Angelo
  • No walking animation (not an issue really, I just haven't made it yet)
  • Can zoom in/out infinitely
  • Walls don't rotate along with the map

 on: April 16, 2010, 10:23:52 pm 
Started by Angelo - Last post by Angelo
edit: Updated links with new version that actually works.
Start-a-town! v0.2.0b alpha.exe
Start-a-town! v0.2.0b alpha.rar
Start-a-town! v0.2.0b

If it doesn't run, make sure you have the following dependencies:
Microsoft XNA Framework Redistributable 4.0
.Net Framework 4

Here's a new demo! If you've tried the old GM demo you'll certainly feel the difference. There's hardly any significant features implemented yet, but you can see the general direction. At the moment you can walk around the map, dig, and harvest berries. And eat the berries.

I'm more interested in feedback on game performance, interface, and graphics. More specifically on performance, I'd like some fps stats on different machines and on different resolutions.

Thank you!

Start-a-Town! teaser by startatown, on Flickr

 on: April 13, 2010, 05:06:05 am 
Started by Angelo - Last post by Angelo
Among the 5487635487 trillion Facebook games out there, there are actually some that stand out! Got any to share? I'm playing SPP! Ranch lately, not so much for its depth and complexity, but for its graphics and customization. It really is very pretty, and looks a lot what I'd want Start-a-town! to look like.

 on: April 13, 2010, 01:11:13 am 
Started by Angelo - Last post by turbosexophonic
Oooh oh ok.  Gotcha Wink

Makes a lot more sense than what I was thinking!

 on: April 12, 2010, 03:02:04 pm 
Started by Angelo - Last post by Angelo
Official Facebook Fan Page
Official Blog
Forum topic at TIGSource
Forum topic at the Game Maker Community

 on: April 12, 2010, 08:18:04 am 
Started by Angelo - Last post by Angelo
Those small buttons at the left side of the window are togglable filters for the viewable items at the right. I just threw some of these together to test the system. In this screenshot for example, the filters from left to right: Paint, Bright, Yellow, Modern, Wood, Tile, Stone. Ofcourse there's gonna be a lot more filters, like Dark, Metal, Concrete, Brick, Retro, etc. Also those icons are just placeholders, especially the brush and the paint can! I'm gonna change the button you mentioned (the Bright button) to a sun or something.

 on: April 12, 2010, 07:33:21 am 
Started by Angelo - Last post by turbosexophonic
I love how you can change the GUI's tint!  And that button in between the paintbrush and the paint can, is that for the selected colour or lights?  I'm pretty sure its for colour, but the Game Maker in me sees it as a lighting sprite  Tongue

 on: April 12, 2010, 04:33:34 am 
Started by Angelo - Last post by Angelo
The latest news are currently available in the Start-a-town! Dev Log

 on: April 12, 2010, 04:11:41 am 
Started by Angelo - Last post by Angelo
A couple of screenshots that somewhat reflect the current state of the game.

You can choose a color for the interface, and store your favourite colors for future use.

The Floor Design planning stage for housing. You can filter available tiles according to style (left), and then paint them on that canvas-like grid that is your property.

 on: April 12, 2010, 03:46:15 am 
Started by Angelo - Last post by Angelo
Welcome to the Start-a-town! Official Forum!

If you're here, you should more or less know what Start-a-town! is all about. In either case, here's the scoop Smiley

Start-a-town! is gonig to be a Strategy/Simulation game, combining the best aspects from games like The Sims, SimCity, Settlers and Dwarf Fortress, along with many original ideas. The 4 key elements that the game hopes to provide are Creativity, Replayability, Planning and Customization. If you find that "virtual life" games seem dumbed down, or complex simulation games have the depth but lack the customization options, then you most likely are gonna like the game!

That said, I'm glad for your visit and I hope you stick around and support this project Smiley

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