Start-a-town! Official Forum
December 07, 2021, 05:23:09 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: New demo out! Download now!
 
   Home   Help Search Gallery Blog Facebook Twitter Staff List Login Register  

Pages: [1] 2
 1 
 on: January 31, 2011, 11:57:29 pm 
Started by ohgr - Last post by Angelo
Oh but it's a feature! Infinite zooming!

Nah I know, I just left it like that for testing purposes. I'll add a limit at one point.

 2 
 on: January 31, 2011, 11:53:35 pm 
Started by Angelo - Last post by Angelo
Well I wouldn't say "much" more, but sure there are some things that are still incomplete and I have disabled for the demo, like equipping items and gathering materials.

 3 
 on: January 31, 2011, 06:26:16 pm 
Started by ohgr - Last post by ohgr
there's no limit for scrolling in and out right now. not sure if you're aware of it or not so i thought i'd post it

 4 
 on: January 31, 2011, 06:25:01 pm 
Started by Angelo - Last post by ohgr
 Cheesy oh! hahaha...so you have much more content than what the demo shows at this point then, just not implemented?

 5 
 on: January 31, 2011, 02:29:37 am 
Started by Angelo - Last post by Angelo
This is from about a year ago Smiley
I decided to switch to a pixel art style because I like the charm pixel art graphics have, and it's also more easy to keep consistent.
However, I'm planning to make graphics customizable, by implementing an option to use different graphics packs.

 6 
 on: January 31, 2011, 02:06:35 am 
Started by Angelo - Last post by ohgr
this looks WAY more detailed, sophisticated (in a good way), visually pleasing..well i could go on, but you get the point... than the first demo I played of this. and I still enjoyed playing around with that one. keep up the great work

 7 
 on: January 16, 2011, 11:53:30 am 
Started by Kurt_Woloch - Last post by Angelo
I don't know if you'll read this, but I've started re-writing the game on XNA. This has literally untied my hands in many ways, as with Game Maker I had to work around many limitations. That said, almost nothing from that old demo will stay the same. Expect a more robust demo in the near future.

Thanks for the message!

 8 
 on: November 20, 2010, 10:30:35 am 
Started by Kurt_Woloch - Last post by Kurt_Woloch
Hmmm... seems like this is the first bug report in this forum. Is this project even alive anymore? Anyway...

I downloaded and installed the alpha version. Then I tried to chop down the trees, or to harvest them, but didn't make either of that.

Then I went to build a house. OK, the blueprint appears, and there are those little help windows explaining them. Unfortunately, if you leave them open, they stack on top of each other. I went to build a stockpile because I figured it won't be possible to build a house without a stockpile, and the help window for the stockpile appeared. Unfortunately, it wasn't fully visible because it was stacked on top of two other already open help windows. I clicked away those other two, but the new window would stay where it was, only partially visible. There seems no way to drag the help windows to another location on screen, and unfortunately, I also couldn't close it because the X icon was in the invisible area. The only way to make the help window disappear was to click on "I don't like help". But now help is turned off, and I can't find an option to make it appear again. Thus, I can't tell how the stockpiles work.

 9 
 on: April 26, 2010, 06:44:01 pm 
Started by Angelo - Last post by Angelo
Another game that I liked so much that I actually bother to mention it here, is Nanostar Siege. It's a very beautiful strategy game, which plays a bit like Plants vs Zombies, aka tower defense game. Check it out!

 10 
 on: April 19, 2010, 08:58:28 pm 
Started by Angelo - Last post by Angelo
"Zoning area not very visible" issue resolved!

Pages: [1] 2
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum


Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy